Category:Terms and Definitions

Terms and Definitions

Player character (PC) A player character represents a player.

Non-player character (NPC) A non-player character permanently inhabits the kingdom.

Hostile A hostile character or creature will try to kill you.

Non-hostile A non-hostile creature or character will not threaten you unless you attack first.

Psionicist A psionicist can use mental energy to form psionic disciplines. Mentalists, Healers, and Thieves are psionicists.

Psionically imbued A psionically imbued item is charged with a psionic discipline, which you can form as if you were a psionicist.

True A true member of a profession develops only those skills related to a dedicated profession. For example, a true Mentalist survives in the kingdom using only psionics.

Move rate Your move rate indicates how many steps you can take at once. For example, if your move rate is three and you click a location six steps from where you are standing, you will move three steps in the direction you clicked. To display your move rate, type list stats

Number of attacks Your number of attacks indicates how many times you can strike at an opponent in a single round. For example, if your number of attacks is two, you can strike an opponent twice in a single round.

Attune Some items attune to your character when you pick them up or wear them. If you feel a tingling from an item, it has probably attuned to you. Once an item has attuned to you, other characters cannot use or wear the item, except the other characters on your DrakkarZone account.

Psionic energy cost Psionic energy cost is the amount of psionic energy required to form a discipline.

Stress factor Stress factor is the amount of stress you incur from forming a discipline.

Side effect Side effect is a secondary result of forming a discipline.

Chi True Martial Artists can summon their inner energy (or Chi) to perform great feats during combat

Power The trap can be any power up to your thievery skill level. If you do not specify a power, the trap is full-power (equivalent to your thievery skill level).

Direction The trap can be set in the following directions: n, s, e, and w.

Parameters

Carrying

The trap is activated by any character or creature carrying the item the trap is disguised as. For example, if the trap is disguised as a gem, any character or creature carrying a gem activates the trap.

Not Carrying

The trap is activated by any character or creature not carrying the item the trap is disguised as. For example, if the trap is disguised as a scroll, any character or creature not carrying a scroll activates the trap.

Wearing

The trap is activated by any character or creature wearing the item the trap is disguised as. To use this parameter, the item must be a helm, necklace, armor, cloak, or boots. For example, if the trap is disguised as a helm, any character or creature wearing a helm activates the trap.

Not Wearing

The trap is activated by any character or creature not wearing the item the trap is disguised as. To use this parameter, the item must be a helm, necklace, armor, cloak, or boots. For example, if the trap is disguised as a cloak, any character or creature not wearing a cloak activates the trap.