Category:Healer Psionic Disciplines

Healer Psionic Disciplines

As healers grow in skill they gain the ability to cast a variety of Psionic disciplines

Agility
Psionic Energy Cost: 200 Stress Factor: Low

Boosts agility stat +5. You can form this discipline on yourself or others

AntiStun (protection from stun)
Psionic Energy Cost: 100 Stress Factor: Low

Creates a stun-resistant shield around a character. You can form this discipline on yourself or others.

Assault
Psionic Energy Cost: 10 Stress Factor: Low

Short-circuits a creature's brain and nervous system, inflicting considerable damage according to the skill level of the psionicist.

Atone
Psionic Energy Cost: 35 Stress Factor: Moderate Side Effect: Permanent health damage

Attempts to draw a character one degree closer to an alignment of true good. Only highly skilled psionicists are able to purify characters, such as Paladins, who want to pursue other professions. The psionicist forming this discipline suffers permanent damage, as it requires a great deal of concentration to reorient another character's moral compass.

AutoHeal
Psionic Energy Cost: 50 Stress Factor: High

Automatically forms the Heal discipline on a character whose current health points are less than one-fifth of maximum health points. For example, if your maximum health points are 100 and you suffer 81 points of damage, the AutoHeal discipline goes into effect. However, if you have 100 health points and suffer 120 points of damage, you are dead and AutoHeal does not work. You can form this discipline on yourself or others.

Blind
Psionic Energy Cost: 10 Stress Factor: Low

Temporarily blinds a creature.

Charm
Psionic Energy Cost: 30 Stress Factor: Moderate

Causes a creature to temporarily function under the psionicist's control. To form the Charm discipline If you are forming the discipline from a psionically imbued item, hold it in either one of your hands.

1 Click the charm button on the macro bar. 2 Click the Identity box of the opponent you want to form the discipline on.

3 When the creature is charmed, click the creature's Identity box, and then type the action you want the creature to take. For example, type fight orc to make a creature fight an orc, or type take bottle to make a creature pick up a bottle.

CritCure critical cure)
Psionic Energy Cost: 30 Stress Factor: High Side Effect: Health Damage

Restores a dead character to life. The exertion of forming the CritCure discipline often damages the Healer forming the discipline

Detox
Psionic Energy Cost: 10 Stress Factor: Low

Neutralizes poison. You can form this discipline on yourself or others.

EarthCrush
Psionic Energy Cost: 100 Stress Factor: Very High

Causes the earth to crest like a wave and crash down upon all creatures in a small area.

Heal
Psionic Energy Cost: 20 Stress Factor: Low

Heals a character of almost all damage. You can form this discipline on yourself or others.

Lightning
Psionic Energy Cost: 15 Stress Factor: Low

Creates a bolt of lightning.

Mend
Psionic Energy Cost: 5 Stress Factor: Low

Cures minor damage. The amount of damage mended is proportional to the psionicist's skill level. You can form this discipline on yourself or others.

Poison
Psionic Energy Cost: 20 Stress Factor: Low

Turns a creature's blood to poison. The toxicity and duration of the poison depend on the psionicist's skill level.

PowerWord Stun
Psionic Energy Cost: Base 100 Stress Factor: Very High

Allows psionicists to funnel their psionic energy into a powerful one-word vocal assault that stuns all visible hostile creatures. Allies and friendly creatures are not affected.

PowerWord Death
Psionic Energy Cost: Base 100 Stress Factor: Very High

Allows psionicists to funnel their psionic energy into a powerful one-word vocal assault that inflicts grave damage, according to the skill level of the psionicist, upon all visible hostile creatures. Allies and friendly creatures are not affected.

PowerWord Heal
Psionic Energy Cost: Base 100 Stress Factor: Very High

Allows psionicists to funnel their psionic energy into a powerful one-word command that heals the psionicist and all visible allies afflicted with poison, blindness, or physical damage..

ProtAssault (protection from assault)
Psionic Energy Cost: 40 Stress Factor: Low

Creates an energy shield around a character's mind to protect it against damage from the Assault discipline. You can form this discipline on yourself or others.

ProtStun (protection from stun)
Psionic Energy Cost: 30 Stress Factor: Low

Creates a stun-resistant shield around a character. You can form this discipline on yourself or others.

Regenerate
Psionic Energy Cost: 250 Stress Factor: Very High

This discipline restores Health points lost due to death. You can form this discipline on yourself or others

Strength
Psionic Energy Cost: 100 Stress Factor: Low

Boosts strength stat +5. You can form this discipline on yourself or others.

Stun
Psionic Energy Cost: 15 Stress Factor: Low

Temporarily stuns a creature and prevents it from taking any action. A few creatures are immune to this discipline. Stuns cannot be extended through additional stuns.

Succor
Psionic Energy Cost: 15 Stress Factor: Low

Creates a succor twig that, when dropped, transports a character back to the location where the succor twig was created

Vision
Psionic Energy Cost: 10 Stress Factor: Low

Restores the vision of a character afflicted by the Blind discipline. You can form this discipline on yourself or others.